I. The Committee

  • 1. The Role of the Committee
    • A. General Play
    • B. Competitions

II. General Play

  • 2. Course Marking for General Play
    • A. Out of Bounds
      • (1) General Guidance for Determining and Marking Boundaries
      • (2) Marking Internal Boundaries
    • B. Teeing Areas
    • C. Penalty Areas
      • (1) Deciding When to Mark Area that Does Not Contain Water as Penalty Area
      • (2) How to Mark or Define the Edge of a Penalty Area
      • (3) Determining Where to Mark the Edge of a Penalty Area
      • (4) Whether to Mark a Penalty Area as Red or Yellow
      • (5) Change in Status of a Penalty Area Between Red and Yellow
      • (6) Defining a Penalty Area as a No Play Zone
      • (7) Body of Water Adjacent to Course
    • D. Bunkers
    • E. Putting Greens
    • F. Abnormal Course Conditions
      • (1) Deciding What Areas to Mark as Ground Under Repair
      • (2) How to Mark or Define the Edge of Ground Under Repair
        G. No Play Zones
      • (1) What May Be Marked as a No Play Zone
      • (2) How to Mark a No Play Zone
    • H. Integral Objects
    • I. Dropping Zones
      • (1) When to Use Dropping Zones
      • (2) Where to Position Dropping Zones
  • 3. Local Rules for General Play
  • 4. Additional Considerations for General Play
    • A. Pace of Play and Code of Conduct
      • (1) Pace of Play Policy
      • (2) Code of Conduct Policy
    • B. Suspending Play
    • C. Providing Rules Support

III. Competitions

  • 5. Before the Competition
    • A. Setting the Terms of the Competition
      • (1) Eligibility
      • (2) Entry Requirements and Dates
      • (3) Format, Including Handicap Allowance
      • (4) Terms for Other Forms of Play
      • (5) When Scorecard Has Been Returned
      • (6) How Ties Will Be Decided
      • (7) When the Result of the Competition Is Final
      • (8) Changing Terms of the Competition After Competition Has Started
      • (9) Anti-Doping
    • B. Marking the Course
      • (1) Out of Bounds
      • (2) Penalty Areas
      • (3) Bunkers
      • (4) Abnormal Course Conditions and Integral Objects
      • (5) No Play Zones
      • (6) Temporary Obstructions
    • C. Local Rules (Including Modified Rules of Golf for Players with Disabilities)
    • D. Defining Practice Areas
    • E. Teeing Areas and Hole Locations
      • (1) Selecting Teeing Areas
      • (2) Selecting Hole Locations
    • F. Draw, Groups and Starting Times
      • (1) The Draw
      • (2) Starting Times and Playing Groups
      • (3) Markers
      • (4) Starting Areas
    • G. Pace of Play Policy
    • H. Code of Conduct Policy
      • (1) Setting a Code of Conduct
      • (2) Determining Penalties for Breach of Code
      • (3) Sample Penalty Structure for a Code of Conduct
      • (4) Spirit of the Game and Serious Misconduct
    • I. Information for Players and Referees
      • (1) Local Rules
      • (2) Grouping or Draw Sheets
      • (3) Hole Location Sheets
      • (4) Scorecards Including Handicap Stroke Index Allocations
      • (5) Pace of Play and Code of Conduct Policies
      • (6) Evacuation Plan
  • 6. During the Competition
    • A. Starting
    • B. The Course
      • (1) Course Maintenance During Round
      • (2) Setting Hole Locations and Teeing Areas
    • C. Providing Rules Assistance to Players
      • (1) Referees in Match Play
      • (2) Referees in Stroke Play
      • (3) Limiting Role of Committee Members and Referees
      • (4) Referee Authorizes Player to Breach a Rule
      • (5) Referee Warns Player About to Breach Rule
      • (6) Disagreement with Referee’s Decision
      • (7) How to Resolve Questions of Fact
      • (8) True State of the Match Not Determinable
      • (9) Handling Ruling When Player Proceeds Under Inapplicable Rule
      • (10) Handling Wrong Rulings in Match Play
      • (11) Handling Wrong Rulings in Stroke Play
      • (12) Combining Match Play and Stroke Play
    • D. Enforcing Pace of Play
    • E. Suspensions and Resumptions
      • (1) Immediate and Normal Suspensions of Play
      • (2) Deciding When to Suspend and Resume Play
      • (3) Resumption of Play
      • (4) Whether to Cancel Round
      • (5) Player Refuses to Start or Picks Up Due to Weather Conditions
      • (6) Removal of Temporary Water or Loose Impediments from Putting Green
      • (7) Match Begun in Ignorance Course Closed
    • F. Scoring
      • (1) Match Play
      • (2) Stroke Play
        G. Making Cuts; Establishing Draws; Creating New Groups
      • (1) Making Cuts and Creating New Groups
      • (2) Dealing with Withdrawals and Disqualifications in Match Play
      • (3) Dealing with Withdrawals and Disqualifications in Stroke Play
      • (4) Qualifying for Match Play
      • (5) Misapplication of Handicap Affects Match-Play Draw
  • 7. After the Competition
    • A. Resolving Ties in Stroke Play
      • (1) Disqualification or Concession of Defeat in Stroke-Play Play-Off
      • (2) Some Players Do Not Complete Stroke-Play Play-Off
    • B. Finalizing Results
    • C. Awarding Prizes
    • D. Rules or Scoring Issues Arising After Competition

IV. Model Local Rules and Other Forms of Play

  • 8. Model Local Rules
    • A. Out of Bounds and Course Boundaries
    • B. Penalty Areas
    • C. Bunkers
    • D. Putting Greens
    • E. Special or Required Relief Procedures
    • F. Abnormal Course Conditions and Integral Objects
    • G. Restrictions on Use of Specific Equipment
    • H. Defining Who May Help or Give Advice to Players
    • I. Defining When and Where Players May Practise
    • J. Procedures for Bad Weather and Suspensions of Play
    • K. Pace of Play Policies
    • L. Unauthorized Local Rules
  • 9. Other Forms of Play
    • A. Modified Stableford
    • B. Greensomes
    • C. Scramble
    • D. Best Two of Four Scores to Count